Portfolio
Dreamthorn (MMORPG): Ditching decals for a lean RVT-based stamping system
An RVT-based terrain stamping system that replaced 90% of decal usage while enabling non-destructive, performance-efficient artist iteration.


Dreamthorn (MMORPG): Stylized lighting in a top-down perspective
Enhancing lighting direction with a shader-driven faux lighting layer and post-process to push readability, silhouette clarity and scene depth for a top-down view.
How I bent a UE's default engine texture to create infinite horse variation with simple authoring tools and zero asset authoring overhead.
Personal Project: One texture. Infinite Horses.




Production Tools & Cross-Discipline Work


Editor utilities, runtime systems, and workflow improvements built at Dreamthorn as well as cross-disciplinary work in creature design.