Portfolio

Dreamthorn (MMORPG): Ditching decals for a lean RVT-based stamping system

An RVT-based terrain stamping system that replaced 90% of decal usage while enabling non-destructive, performance-efficient artist iteration.

Dreamthorn (MMORPG): Stylized lighting in a top-down perspective

Enhancing lighting direction with a shader-driven faux lighting layer and post-process to push readability, silhouette clarity and scene depth for a top-down view.

How I bent a UE's default engine texture to create infinite horse variation with simple authoring tools and zero asset authoring overhead.

Personal Project: One texture. Infinite Horses.
Production Tools & Cross-Discipline Work

Editor utilities, runtime systems, and workflow improvements built at Dreamthorn as well as cross-disciplinary work in creature design.